The Radulescs, Risen
Upon entering the Grand Chamber, the party will be set upon by the risen undead corpses of five of the six members of the Radulesc Family. It is likely the players do not know who all of these people were yet, so the Director should be careful not to reveal their identities.
- The Radulescs are:
- Three draugr:
- The eldest son and heir, Gorgu Radulesc (standard draugr)
- The eldest daughter, Cristalia Radulesc (standard draugr)
- The second son, Mariusz Radulesc (draugr ward)
- A requiant:
- The youngest, a former priest, Valor Radulesc (standard requiant)
- A wraith:
- The Doma Caliopia Radulesc, wife to Gheorigu.
Note: If the party is only 3 or 4, or if they have been considerably weakened by previous encounters, the Director may want to consider altering the make-up of this challenging encounter. Perhaps one or more of the siblings was defeated by Danut Procop and his friends, or perhaps Doma Radulesc is mourning at the sarcophagus of her husband, and will defend it, but not join the larger fight, or perhaps Valor Radulesc's Spell Burst includes fewer spells. Whether at full or reduced strength, the family should be played with intention, using clever, combined tactics to attempt to defeat the party, and the Director should aim to provide an engaging battle with fewer enemies fighting intentionally rather than a tedious or repetitive encounter with more enemies using poorly considered tactics.
Tactics
Unless the Alarm spell cast in the Mural Chamber was detected and disabled, Valor Radulesc and all his family should be prepared. After having repelled Danut Procop and his companions, Valor prepared a Spell Burst which he can activate at will, unleashing several spells at once for no Concentration cost (the cost was paid more than 30 days ago).
- Valor's Spell Burst (normally) releases the following spells:
- Overwatch (22) allowing Valor to monitor the approach of the player characters for 13 turns after they trigger the Alarm
- Repulse (26) Gheorigu Radulesc's sarcophagus, to discourage the characters from going there for 10 minutes (120 turns) after they trigger the Alarm
- Blink (24) to protect him if he is attacked directly for 10 minutes after they trigger the Alarm (or until he is attacked 8 times)
- Magic Trap (21) centered where the exit from the passage leading from the Antechamber connects to the L-shaped corridor surrounding the Grand Chamber - this will severely impair the ability of the player charaters to cast spells for 12 turns unless they escape the radius.
The draugr siblings will use a fairly direct approach to combat, directly charging and attacking the party and attempting to keep them pinned in the corner, where Valor’s Magic Trap will frustrate any attempts to cast spells. The siblings all have the Indomitable perk, which will make them even harder to put down.
The wraith, Doma Caliopia Radulesc, will attempt to fight from range, using Zap and Push to disrupt the party’s cohesion. If forced into melee combat, she remains formidable, and will use her perks, abilities and spells to supplement her combat capabilities.
Since Valor is able to see the party remotely using Overwatch he will prefer to remain hidden in his burial chamber. From there he will cast Doubt, Retarget, and other spells opportunistically, and will cast Protect or Blink to help keep his draugr siblings from being defeated. He will be cautious to reserve some concentration to cast Concussion, Dancing Weapon, or Drain if he is threatened directly.
None of the Radulesc Family will leave the Tomb under any circumstances - this is now their eternal home. The furthest they will pursue the party is back to the Entry Chamber.