///// MYTHMASTER RPG ///// Version: Beta 2.5.4 Release Date: July 27, 2025 Live Location: https://www.mythmasterrpg.com/ ///// RELEASE NOTES ///// # Update Name: # Core Rules # clarified that reading a scroll or drinking a potion is a basic action # clarified that you can't attack/defend with both small shield and OH or 2H weapon # clarified that with 1H/2H weapons you can freely switch which way you use the weapon # clarified that when multiple defenses are rolled, the best result is what matters # added an example of how an unsuccessful bulwark still prevents a crit # tweaked Drain spell to make it less exploitable, but increased the range # clarified how Disintegrate is targetted # clarified how Syphon works relative to discreet spells and covert casting # simplified Equip # distinquished between spells that require direct or indirect Line of Sight # distinguished spells that have a range but do not require LoS at all # added indication ('D' or 'i') to spell ranges to indicate Direct or Indirect LoS # clarified, corrected or updated ranges on a number of spells # clarified you must be aware a spell is being cast to use Spell Seize # nerfed the Magic Reflux perk # simplified Melee Stack, Ranged Stack and Unarmed Stack to reduce rolling # Retarget can now retarget a Stacked attack # (Yet another) interation on the entangle/grapple rules to clarify/simplify/make consistent # Updated "What You Get Better At" page # Potions & Scrolls page broken into 2 pages: Potions & Alchemy and Scrolls & Books # made Earned Assets page a sub page of Income & Net Worth # clarified some wording on the Earned Assets page # currency data and economy data for equipment, items, property and services now managed as data in data_09_Economy.js # tables in Economics section and subsections now generated from scripts using data from data_09_Economy.js # added Echolocation perk # added Vibration Sense perk # gave Merfolk the Echolocation perk # Bestiary # added Troll subtypes # gave Echolocation perk to Animals: Cavavalvis and Bat # gave Echolocation perk to Giant Animals: Bat # gave Echolocation perk to all Clockwork Automata except Scarab and Spider # gave Vibration Sense perk to Animals: Barracuda, Crocodile and Shark # gave Vibration Sense perk to Giant Animals: Beetle, Centipede, Mole Rat, Scorpion, Spider # gave Vibration Sense perk to all Clockwork Scarab and Spider # gave Vibration Sense perk to Elderoot Tree # gave Vibration Sense perk to Nereid # gave Vibration Sense perk to Earth and Water Spirits # gave Vibration Sense perk to Plants: Bile Orchid, Bloodthorn Vine, Eoten # gave Vibration Sense perk to Aqrabuamelu # gave Vibration Sense perk to Monsters: Amporph, Barnacoil, Cancarian, Chrysaloid, Iron Ant, # gave Vibration Sense perk to Cave Dragon # many creatures who got Vibration Sense and/or Echolocation has Blind Fighting and/or Night Vision removed # Cave Dragons no longer fly, they swim # NPC Guide # item # World Guide # item # Quickstart # updated prices at Vlodolea Apothecary to conform with new prices in core rules # Tools # updated CharGen to append date (_YYYY_MM_DD) to saved character filenames # updated Porting Tool to add Echolocation perk to Merfolk # updated Porting Tool to append date (_YYYY_MM_DD) to saved character filenames # Other changes # fixed a misspelled name in credits # added new data file: data_09_Economy.js # ensured data_09_Economy.js is loaded where needed and refresh from server appropriately ///// CONTACT ///// To report an issue, email contact@mythmasterRPG.com