///// MYTHMASTER RPG ///// Version: Beta 2.5.3 Release Date: July 1, 2025 Live Location: https://www.mythmasterrpg.com/ ///// RELEASE NOTES ///// # Update Name: The Canada Day 2025 Update # Core Rules # updated rules for morale loss in combat due to reduction of troop strength # updated Leadership skill to account for changes to morale loss # updated Rally skill to account for changes to morale loss # undid penalizing dodge while entangled in addition to bonuses to attacker # added Leadership skill to many enemies to account for new morale rules # fixed incorrect casting cost for Painbind spell # made faedrake dust into fae dust # clarified some wording on confused state # clarified damage from Magic Trap bypasses Protection # clarified Double Jointed helps resist entanglement # clarified that bleeding does not stack # clarified you cannot use Probability dice when casting Probability # clarified that Phase prevents touch, and can be resisted with Intensity # increased range of Teleport to 5(Sk)km # changed how Judgement works # changed how Divine Aid works # clarified that Magic Sense requires a basic action for covert or discrete spells # changed how Illusory Self works # changed how Blink works # added Books of Wisdom rules and template objects - content for individual books is pending # fixed inconsistencies with how Tire spell works # buffed Protect spell # changed traps to attack as Fast attack instead of Snap Attack # clarified Traps skill and Detect Traps, Alarm, Ward and Magic Trap spells # reduced duration of Detect Traps spell # can no longer do Snap Attacks with thrown Spears # fixed error indicating Large Object (Th) could Stun with a Snap Attack # clarified that Area Denial attacks are always Ready attacks # Bestiary # added Bugaboo Chief subtype to organize bugaboos under new morale rules # added Hobgoblin Chief subtype to organize hobgoblins under new morale rules # added Tucker Chief, conqueror, Warlord and Warborn subtypes to organize tuckers under new morale rules # deconflicted Unfazeable/Asocial so it is clarified in resistances and descriptions # deconflicted Indefatigable/Tireless, so it is clarified in resistances and descriptions # deconflicted Focused/Mindless so it is clarified in resistances and descriptions # add new creature Lamia to chimeras # fixed a bug where creatures with with "--" attack values for weapons were not displaying properly # editted, tuned and balanced Amphitere # editted, tuned and balanced Cockatrice # editted, tuned and balanced Xinxenzi # editted, tuned and balanced Coppertail # editted, tuned and balanced Pop Weasel # editted, tuned and balanced Gremlin # editted, tuned and balanced Bile Orchid # editted, tuned and balanced Bloodthorn Vine # editted, tuned and balanced Briarward # added descriptions for subtypes for wodewose # gave Double Jointed perk to most fae to make them more resistant to entangle # add new creature Jinx to faefolk # clarified that dispersing fae dust (Faedrake or Jinx) expends Resolve # add new creature Clockwork Augnomaton to to Clockwork Automata # undid accidental removal of Berserk from the Apostate # added Briarward Wyrd subtype to give briarwards a support caster # added Thornling Weaver subtype to give thornlings a support caster # added Wodewose Verdant subtype to give wodewose a support caster # added Iron ant types: soldier, drone, worker, queen # clarified Badger must spend Resolve to spray musk # NPC Guide # item # World Guide # Updated Celestials with Ancient Gnomic names # Finished adding descriptions and details for all Celestials # added all the lesser Celestials to the Pantheon # reworked and rebalanced all Celestial Blessings # added the entire Fae Pantheon (25 gods) to the Gods section # added Farber and Sons Portage Company of Toer (Farber et Fils), a new Criminal Syndicate in Obersch # updated Werngesser Cartel to reflect conflicts with Farber and Sons # added some details on the council of the Astrological Society of Dumi # added Queen's College of Juhoenholt to Academies # added the Crown Bank of Obersch to Banks # added the Blackforge Irregulars to Civil Militia # added the Weyfarers to Entertainment Troupes # added the Cingesse Vintner's Consortium to Farming Collectives # added the Beekeepers to Farming Collectives # added the Nornges Breetfeiss to Nomadic Tribes # added Lock & Loom Society to Esoteric Orders # added Saleen Trident Hanse to Merchant Companies # added Grscholt Privateers to Naval Militias # added details for Order of the Forge to Knightly Orders # Eight Blades faction has been renamed to Thirteen Blades (and account for in Porting Tool) # Quickstart # Fixed some bugs in QS character JSONs, xlxs and pdf files # Updated QS characters with updated blessings from celestials # Ported QS characters from 2.5.2 to 2.5.3 # Tools # Fixed some bugs in the character porting tool # Updated the Porting Tool to port characters from 2.5.2 to 2.5.3 # Other changes # Added Farber et Fils to Personal data so it can be selected in CGen # added Queen's College of Juhoenholt to Personal data so it can be selected in CGen # added the Crown Bank of Obersch to Personal data so it can be selected in CGen # added the Blackforge Irregulars to Personal data so it can be selected in CGen # added the Weyfarers to Personal data so it can be selected in CGen # added the Cingesse Vintner's Consortium to Personal data so it can be selected in CGen # added the Beekeepers to Personal data so it can be selected in CGen # added the Nornges Breetfeiss to Personal data so it can be selected in CGen # added Lock & Loom Society to Personal data so it can be selected in CGen # added Saleen Trident Hanse to Personal data so it can be selected in CGen # added Grscholt Privateers to Personal data so it can be selected in CGen ///// CONTACT ///// To report an issue, email contact@mythmasterRPG.com