///// MYTHMASTER RPG ///// Version: Beta 2.2.0 Release Date: September 30, 2024 Live Location: https://www.mythmasterrpg.com/ ///// RELEASE NOTES ///// # Update Name: The Mounts Update # Core Rules # adding Advanced Combat section to rules # moving Defenseless, Helpless, Unaware or Surprised section from Combat page to Advanced Combat page # moving Fighting Blind section from Combat page to Advanced Combat page # added rules for Mounted Combat # updated Riding skill to account for combat and to bridge to mounted combat rules # updated the Husbandry skill to include the ability to train mounts and to train mounts for mounted combat. # changed name of Sea Legs perk to Sure Footed (to generalize it better) # clarified grapple/entangle rules for special case of biting creatures using grapple against larger targets # removed a bad placed on the Spells Description page that was breaking formatting # spell duration and amount are now included in spell description # clarified in Down State and in Acrobatics that Acrobatics can be used to recover from Down instantly # added all purchasable mount types to Real Property / Livestock table # clarified that Anchor can be applied to either the mount or the rider # Character Generator # added a DEPRECATION NOTIFICATION and steps to fix the character JSON to the Char Gen confirmation page # added mount specializations to Riding skill # Bestiary # fixed subtype selector on all creatures to remove redundant 'Choose Subtype' field choice that did nothing # Added Mounts Section to bestiary # Added four new mount types (Aisipaerd, Archeotrix, Bokudile, Cavavalvis) and subtypes # Added Camel and subtypes to animals (dual listed with mounts) # Added horse subtypes: Riding, Cart, Draft, Warhorse, Wild # Added elephant subtypes: wild and war # Added hippogryph subtype: war # Added pegasus subtype: war # Added wyvern subtype: war # defined which mounts can naturally serve as combat mounts (Clockwork Horse, gryphon, vargr) # defined which mounts cannot serve as combat mounts (Archeotrix, Bokudile, Mule, Unicorn) # included various mounts from other categories into mounts (now dual listed) # fixed a bug where individual creature movement adjustment (crMods.factMove) was not being accounted for # added Danger Sense perk to many animals and giant animals # Mobile Armour perk is now properly accounted for # added cat variants: Domestic, Cheetah, Jaguar, Leopard, Lion, Lynx, Puma, Tiger # added dog variants: Domestic Hunting Dog, Domestic Terrier, Domestic Toy Dog, Domestic War Dog, Coyote, Jackal, Wolf # added 'dash' special move type to account for extreme fast burst speed creatures (ie: cheetah) # NPC Guide # Mobile Armour perk is now properly accounted for # fixed Ready Dmg for Knife (Th) (was listed as 2d8 instead of 1d8) # assigned Basic Skill Field to all NPCs at Tier 2 # fixed bug where NPCs without an armour or weapon skill would have very high skills if given associated weapons/armour # General/Miscellaneous/Other # udpated formatting of Version History page ///// CONTACT ///// To report an issue, email contact@mythmasterRPG.com