Loot Tables
The following tables can be used by the Director to determine random allocations for different loot that the players may find in different contexts. There are tables for determining random drop amounts for cash (Table C), generic items and objects (Table G), equipment (Table E), weapons and armour (Table W), potions and consumables (Table P), treasures and art (Table T), and hordes, which are combinations of rolls on the other tables (Table H).
When rolling on a loot table, first determine the tier (common, uncommon, rare, very rare or extremely rare) or range (low, mid or high) of loot. In the case of creatures or non-player characters, this is typically defined in their respective listing in the Bestiary of NPC Guide. In other situations, the Director will need to carefully consider the context before determining what dice to roll.
Note that the Fortunate perk allows a player to roll for loot at one tier or range higher than indicated. So if the Director has determined that the strongbox on the carriage the party just robbed should contain uncommon tier cash loot, the Fortunate character would roll rare tier cash loot instead if they open the strongbox.
- Example: an improvised loot table roll
- The party stumbles across the corpse of a drowned adventurer on a riverbank.
- The Director decides the corpse is carrying a small amount of cash and something generic.
- This translates to common tier cash loot, and mid-range generic loot.
- One of the party members rolls 2d6+3 for mid-range generic loot, and gets an 11.
- They then roll 1d6 to determine the column, and roll a 1, finding a set of typesetters letters.
- Another party member - this one with the Fortunate Perk - rolls 1d6+3 for uncommon tier cash loot instead of 1d6 for common tier. They roll a 7.
- They find a pouch with 5d6 silver coins and roll 16, and 4d6 gold coins and roll 14.
Loot Table C - Cash
This loot table is for generating random amounts of cash at different tiers and ranges of rarity. Cash is the most common sort of loot that will be recovered. Cash is carried by almost all humanoid NPCs and many different creature types. Even unintelligent monsters and beasts that have no use for cash will often have it in their nests or dens among the remains of adventurers they have devoured. The minimum, maximum and average returns are also defined should the Director need a random cash value that will fall within a chosen range.
Loot Table G - Generic Items and Objects
This loot table is for generating random miscellaneous items and objects. Most of the items on this table are not particularly valuable, and might be found on a person, or by searching a dresser, wardrobe, chest, cupboard or other ordinary container.
Rather than rolling, this table can also be used by the Director simply as a quick reference for ordinary objects. If the players are searching cupboards in an abandoned cabin in the woods, the Director might scan the table and see items like a steel whistle, a smoking pipe or a deck of playing cards which they may decide are appropriate things to find.
Loot Table E - Equipment
This loot table is for generating random gear or equipment that might be found. Items on this table range from low value, common goods to some low tier miscellaneous magical items. Such things might be found searching through backpacks or closets or stashes of gear left behind by adventurers or travellers.
Loot Table W - Weapons and Armour
This loot table is for generating random weapons and armour. Obviously, if the players are searching the bodies of the bandits in leather armour who just attacked them with short bows and daggers, then they should be carrying those items. Rolls on this table are typically reserved for what might be found in a bandit hideout, or in an armoury or barracks, under someone's bed, or behind the bar of a tavern in a rough and tumble neighborhood.
Loot Table P - Potions and Consumables
This loot table is for generating random potions and other consumable magic items. Most of the items on this table are extremely useful to adventurers, even if not excessively valuable. If the players seem to be having a rough go of it, the Director can always consider giving an extra roll on this table, or a roll at an incrementally higher tier or range, following an encounter.
Loot Table T - Treasures and Art
This loot table is for generating valuable treasures and works of art. Items on this table range from unique trinkets of minor value to the crown jewels of nation-states. The Director should be excessively cautious when granting rolls on this table, particularly at the higher tiers or ranges, as a single item from the top reaches of this table can potentially allow an entire party of seasoned adventurers to retire in comfort, bringing a sudden end to a campaign.
Loot Table H - Hordes
This loot table is for generating treasure hordes. At the lower tiers these might be the collected loot of a gang of bandits or some minor monsters with no interest in treasure but who have been feasting on passing travellers or wayward adventurers for some time. At the middle tiers and ranges, however, hordes can become very valuable. The Director should always be extremely caustious when allowing rolls on this table, as exceptional rolls can leave the players in possession of hordes whose value approaches the net worth of a major organization, a noble great house, or even of an entire city-state.