Challenge And Conflict
Every great adventure arises from conflict. A conflict is a series of challenges that stand between your character and their goals. These challenges can take any form imaginable; from mountains to climb, creatures to fight, storms to weather, enemies to confront, or truths to reveal. Whatever the nature of the specific challenge, in order to engage with it in a game, it needs to be formalized and made quantifiable. This allows you, the Director, and the other players to rigourously and fairly determine the outcome of the challenge and describe the results so play can progress and the adventure can continue.
In Mythmaster, Challenges are resovled by rolling dice, and the granularity of Challenges is generally small. We don't roll Challenge to see if your character completes their goals, but rather to see if they succeed at their actions. In other words, your goal might be to destroy the ancient artifact that the Infernal Queen draws her power from, and cast her back to the realms from whence she came, but we don't roll a Challenge to see if you do that. Instead, we roll Challenges do determine the results of all of the actions you perform in pursuit of that goals, such as swining your sword to strike an enemy, or leaping to cross a fire chasm. It is through the accomplishment of many small actions over time that the adenture is constructed.