Life Events
Life events are the most important part of the Mythmaster character creation process. During character creation, for every life cycle that passes you will experience a life event. Life events represent things that happen to your character that require you to respond by rolling 21 Challenges using your stats or attributes. The outcomes of these Challenges will determine what happens to your character. Sometimes, good things will happen, sometimes bad things will happen.
The Life Events
There are a total of 142 life events that are part of the Character Creation process. Each charatcer has a custom subset of the possible life events that they could experience. This subset is determined based on their species, their highest and lowest stats, and the progression of their mastery within the different skill and spell fields.
Each time you iterate through Step Two of the Character Creation process, one of the possible life events for your character will be randomly selected. Each event describes a single circumstance which must be confronted by rolling a 21 Challenge using a specified stat or attribute.
After rolling the 21 Challenge, you will be shown the outcome of the life event, and the results will be automatically applied to your character. The results may change their stats or derivatives, give them free rolls in certain skill fields, affect the amount of assets or experience they earn, or in some cases lead to incredibly beneficial, or incredibly terrible outcomes, such as discovering a wonderous magical item, or being maimed, imprisoned, or killed. Taken together, these life events make up your character's backstory; which will be totally unique to you.
An Example Life Event
Here is an example life event called All Hands On Deck. This life event could happen to you if you reach the Apprentice level of mastery in the Transport - Sea skill field.
No character who has not reached the Apprentice level of mastery in the Transport - Sea skill field can ever experience this life event, and it cannot be experienced more than once (though there are a few exceptions to this rule where it makes sense).
Upon receiving this life event, you are required to roll a 21 Challenge using your character's Physical Attribute. This means rolling 2d10 and add your Physical Attribute to the result.
Upon clicking the link to Roll a 21C using Physical, the Character Generator will automatically roll 2d10, add the character's Physical to the result (let's say the character has a 12 Physical and the roll is also a 12, for a result of 24). The Character Generator will automatically look up the result and display it.
In this case, the player received a Minor Fortune, gaining a bonus to their Resolve derivative. The result is not applied immediately, allowing the player to look at their character sheet to see their character before the results are applied. Once the player clicks CONTINUE the result will be applied, their Resolve will be increased by 1, and if there are any other cascading effects, these will also be applied.

Note that there are seven possible outcomes for every life event, but only the one you receive is displayed. For reference, the possible outcomes for this example life event are:
- Result of 14 or lower: Epic Misfortune: The crew panics, the ship sinks, everyone drowns.
- Result between 15 and 17: Major Misfortune: Crippled, the ship is adrift for months. You witness the horrors of true desperation first hand. Suffer -1 Conviction, and -3 to enter the Afraid state.
- Result between 18 and 20: Minor Misfortune: Pulled from a lifeboat many days later, you are injured, malnourished, dehydrated, and nearly dead from exposure. Suffer -2 to rolls to recover Health.
- Result of 21 or 22: Status Quo: You and the crew rally. The ship is crippled, but stays afloat. You are rescued a few days later.
- Result between 23 and 26: Minor Fortune: Through sheer determination, you and the crew pull together, saving the ship, and probably your lives. Gain +1 Resolve.
- Result between 27 and 30: Major Fortune: You rise to the occasion, leading the crew to right the ship and weather the storm successfully. Gain +1 to a random Intensity stat.
- Result of 31 or higher: Epic Fortune: You assume command of the ship and inspire the crew to confront the storm. You make it through, rescue survivors from another ship, and arrive heroically at your destination two days early. Gain +1 to chosen Intensity stat, a free roll in the Transport - Sea skill field, and your next Faction admission or progression roll is made at a bonus of +2 and costs no xp if successful.