Dragon: Bone
Description:
Bone dragons are undead dragons whose rotting corpses have risen, or been commanded to rise by some fearsome power in order to bring about the end of all life. They can sometimes have transitioned to eternal undeath through their own devices - similar to how liches or vampires achieve their so-called immortality. Or they can be animated by powerful necromancers or other undead; in which case they tend to be servants, and will typically be ridden by their master. A bone dragon is typically mostly skeletal in form, with the remnants of the scales that armoured it in life still hanging from the major masses of its form. Whatever sort of dragon it was in life, it is now a pale grey, sickly shadow of its former self; its flesh desiccated, its wings tattered, and whatever intellect it had, shattered and dissolved by the evil forces that now dominate it.
Special:
Bone dragons are immune to normal weapons, poison, and disease though Blessed weapons do +25% damage to them. As undead, their natural attacks are considered magical. Additionally, due to the spacing between their bones, arrows, bolts, spears, javelins and sling bullets can pass right through them, and they receive +3 to their Dodge against these weapons.

The roar of a bone dragon is said to be able to tear their victims souls from their bodies. By expending a point of Resolve, a bone dragon can unleash their roar, effecting everyone within a 30 degree cone, to a range of 15 hexes. The only defense against this roar is to resist the attack using Intensity. Those who fail are hit with the slam effect, and suffer 3d6 damage to their Composure. Those who resist the roar are not slammed, and take only half the damage to their Composure. If the roar causes a target's Composure to go to zero, they are put in the afraid state.