Scarecrow
Description:
Ordinary scarecrows are makeshift wards created from old clothes stuffed with grass and mounted in fields to scare off vermin - but when the fears and anxieties of desperate peasants take over, Scarecrows can come to life as sinister spirits that haunt farmlands and prey upon rural dwellers. Scarecrows use a diverse range of spells to haunt and confuse their enemies, and prefer to incapacitate their prey psychologically before ever attempting to engage in physical combat.
Special:
Scarecrows are exceptionally vulnerable to fire, and take triple damage from any Flame based attacks. Scarecrows will never voluntarily engage in a stand-up fight, and will always choose to use their magical abilities to disorient and incapacitate their victims. Their preferred tactic is to lure their enemies into cornfields or other tall grasses. In addition to their magical abilities, they have several special skills that they will use to their advantage.
Sirens are immune to poison and disease. They can be damaged by ordinary weapons, and they take 50% more damage from shock, frost or fire based attacks, making them quite vulnerable.