Tucker
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Description:
Tuckers are tiny, devious, and unspeakably cruel. They are also easy to underestimate. An individual tucker is nothing to be reckoned with - but where there is one, there are usually hundreds more. Tucker lairs are treacherous mazes carved out of slippery, sharp rock and filled with death traps and murder holes. Encountered outside their lairs, tucker raiding parties are usually attempting to kidnap people to lure adventurers into attempting rescues. Entire platoons of armoured knights have been sent to clean out tucker lairs; never to return.
Tuckers are extremely hierarchical, and tribes can number in the hundreds or thousands.
Variants:
Tuckers are highly specialized both when on the offense and when on the defense. When encountered outside their lairs, hunting or raiding parties will usually be comprised of berserkers, archers and a few standard tuckers supported by a shaman. Inside their lairs, tuckers will be organized to optimize their lethality - waves of berserkers flooding into open caves while archers rain death from above, or narrow, jagged passages protected by pyros igniting pools of oil or garbage piles while archers fire arrows from murder holes.
Standard Tucker
Tucker Chief
A group of tuckers will always have a chief - a leader who is particularly fierce and battle-hardened. For approximately every 100 tuckers, their will be another chief.
Tucker Conqueror
Once a group of tuckers reaches 200 to 300 in number, a conqueror will usually rise up from among the chiefs and dominate them to take control of the entire group. Once the group reaches about 1000 tuckers, more conquerors will start to emerge.
Tucker Warlord
Tucker warlords tend to arise once there are 2-4 conquerors vying for power. A warlord will eliminate their conqueror rivals, install their loyal chiefs as new conquerors and take control of the group. Should the group continue to expand to about 10,000 tensions between rival warlords will lead to emergence of a warborn.
Tucker Warborn
Tucker warborn are rare. These generally only appear when a population of tuckers has reached 20,000 or more individuals. While tuckers breeed quickly, they are also violent, and populations this large tend to factionalize around their warlords collapse into internal conflict and then scatter. Occasionally, a warlord who is large enough, strong enough, cruel enough and clever enough will manage to subjugate the other warlords and rise to the rank of warborn.
Tucker Berserker
Tucker berserkers are fierce, rage-fueled fodder whose ambition in life is to come to a violent end, quickly, after bringing the same end to as many enemies as possible. They are usually encountered in large numbers - and if a tucker lair is invaded, literally all of them will rush to the front line immediately. In the worst case, this can mean thousands of berserkers coming from all directions.
Tucker Archer
Tucker archers are devious, and will rarely attack from positions where they can be threatened. When outdoors, they will prefer to lob volleys of arrows from cliffs, using raining fire, and when fighting in their tunnels, they will attack through arrow slits and murder holes. They will coordinate to concentrate fire on one target at a time in order to overwealm defenses and armour rather than distributing their fire ineffectively.
Tucker Pyro
Tucker pyros are sadistic and even suicidal. A typical tucker pyro will carry a full potion belt of eight flasks of burning oil. They will generally always have one lit, and will prefer to light the next one before throwing the one they are holding. If cornered or overrun, they will ignite all of their flasks and charge content to explode into a burst of flaming oil, grappling, their enemies and pulling them into the flames even as they burn to death themselves.
Tucker Shaman
Tucker shamans are rare, and largely serve in a support role. They will use alarms to secure their lairs, tame and control animals to fight with them, use disarm and slip to thwart enemies, and buff the mobility and effectiveness of other tuckers. A tucker shaman will always have a totem in range that will be buffing one of their own stats to improve their skills in casting certain spells.