Giant: Hill
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Description:
Hill giants are by far the most frequently encountered of giant-kind. They are dim-witted and wander freely where their bellies lead them, motivated first by hunger, and second by laziness. They tend to end up near various humanoid settlements, where they are happy to plunder livestock, and even snatch villagers or unsuspecting travelers to eat. Any hill giant spotted anywhere near a settlement will typically have a bounty placed on it.
Hill giants are solitary, and females raise their young alone, and abandon them as soon as they are able to stumble around and grab sheep on their own.
Variants:
Hill giants are large, hairy, ugly and oafish. Their first approach to almost any problem is simply to smash everything around until the problem goes away, then eat whatever they can find and take a nap.
Adult
Averaging 4m in height and always hungry, an adult hill giant is capable of unleashing an enormous amount of havoc. They are typically encountered when they wander out of the wilderness into a remote village where they begin destroying barns and chicken coops in order to get at the food. It might take a small villages several days to organize a response ot this, by which time the giant may have exhausted all the easy pickings filled its belly many times over - thus, when confronted by an armed peasant posse or a group of organized bounty hunters, they may be more interested to moving on to richer pastures instead of fighting to stay without much to gain.
Youth
Young hill giants are much younger than adults, and seem far more childlike than other juvenile giants. Averaging about 3 meters in height, these are the more or less recently abandoned young of a hill giant mother. The problem with juveniles is that they are more stubborn and less savvy than adults - when people organize to try to remove them from their land they are likely ot have a tantrum and fight back aggressively, even if the local food supply may be exhausted.
Chief
The title of 'chief' is something of a misnomer as hill giants don't seem to have any kind of organized society or notion of leadership. A 'chief' is usually just a larger and more successful hill giant who has done enough damage in a region that the need to deal with it merits a larger than usual bounty.