Challenge And Conflict

 

Every great adventure arises from conflict. A conflict is a series of challenges that stand between your character and their goals. These challenges can take any form imaginable; from mountains to climb, creatures to fight, storms to weather, enemies to confront, or truths to reveal. Whatever the nature of the specific challenge, in order to engage with it in a game it needs to be formalized and made quantifiable. This allows the Director and the other players to rigourously and fairly determine the outcome of the challenge and describe the results so play can progress and the adventure can continue.

In Mythmaster, Challenges are resovled by rolling dice, and the granularity of Challenges is generally small. We don't roll Challenges to see if your character completes their goals, but rather to see if they succeed at their actions. In other words, your goal might be to destroy the ancient artifact from which the Infernal Queen draws her power and cast her back to the realms from whence she came, but we don't roll a Challenge to see if you do that. Instead, we roll Challenges to determine the results of all of the actions you perform in pursuit of that goal, such as swinging your sword to strike an enemy, or leaping across a chasm of flame. It is by accomplishing of many small actions over time that the adventure is constructed.